Wednesday, February 27, 2008

When comic books were under attack

http://entertainews.blogspot.com


By JOSEPH B. FRAZIER, Associated Press Writer


"The Ten-Cent Plague" (Farrar, Straus and Giroux. 334 pages. $26), by David Hajdu: Hey, Kids! Dad was an abusive drunk, mom had a public boyfriend and angelic, blond-haired little Lucy hated them all.

So she shot dad, planted the gun, lied her face off in court, and the judge gave mom and paramour Stevie the hot squat. The last panels in the story "Orphan" show Mom and Stevie dying in the electric chair (separately) and one happy Lucy.

All this and more for a dime. Shock Stories, Entertainment Comics Group, April/May, 1954.

There were worse comics out there, dripping with crime, gore, sex and terror and leading to state and local censorship laws, church and school-inspired book burnings, thuggish youth posses policing malt shop magazine racks and televised U.S. Senate hearings.

Even "Archie" comics fed school yard pyres under codes that, evenly applied, would have torched some of the world's great literature.

Whatever the concerns, and as horrific as some comics were, David Hajdu's new book, "The Ten-Cent Plague," argues with persuasion that the reaction amounted to a full-blown assault on the First Amendment at a time when the House UnAmerican Activities Committee, McCarthyism, the Red Scare, The Bomb and more had a cowed, off-balance postwar America

The question arises: Was the "plague" the printed product or the volatile reaction to it? Hajdu leans to the latter.

Comics grew out of the turn-of-the-century New York newspapers, which often shot low and seldom missed.

When "The Yellow Kid" appeared in Joseph Pulitzer's New York World in the late 1800s, it fostered the term "yellow journalism" and numerous comic strip knockoffs that caused parents, clergy and some editors to decry them as depravity and the devil's path to delinquency.

But Hajdu says the early comics "spoke to and of the swelling immigrant populations in New York and other cities. The funnies were theirs, made for them and about them."

If grown-ups didn't like it, tough. Thus began, he writes, the generation gap, a long battle well worth fighting.

A Depression-era kid could usually scrape up a dime for a comic featuring a noble action figure such as Wonder Woman of scanty garb, which segued into the crime, lust and horror that reflected film noir and pulp fiction of later times.

Hajdu presents a readable, reasoned and detailed narrative of how it happened that will appeal to comics fans, civil libertarians, blue noses and history buffs, perhaps for different reasons.

Because of, or despite, the nature of such works as "Crypt of Terror," "The Corpse in the Crematorium" or "I Joined a Teenage Sex Club," by the late 1940s American teens were buying at least 100 million copies a month, shared and read by several others.

By 1952, more than 20 publishers were producing nearly 650 titles a month, and competition was cutthroat.

But cutthroat wasn't enough. If one comic cover featured sliced throats, next month's competitors needed severed heads, preferably dripping.

In the 1940s, states and cities were passing tough laws controlling sales and content. Washington state licensed comic book dealers.

To head it off, the industry developed a code, which collapsed. A much stiffer one that followed trimmed the field to stuff no kid cared about.


"Archie" artists were told to rein in Veronica's bustline and add some inches to her skirt.


Meanwhile, Bill Gaines, who proudly initiated the horror genre in comics in 1950, and Harvy Kurtzman went to work on Mad, which got under the radar by being a magazine, not a comic book.


"From its debut in the magazine section of the newsstands in 1955, Mad honored its charter to squirt soda in the face of mainstream America," Hajdu writes.


It worked because it was high-school humor that talked to kids yet tugged establishment whiskers.


Meanwhile, juvenile attention turned to television, and comics, now tamer, recovered slowly.


The "plague," however defined, was over.

`Penelope': This little piggy's adorable

http://entertainews.blogspot.com


By DAVID GERMAIN, AP Movie Writer


No offense intended, but a pig snout is very becoming on Christina Ricci.

The actress is lovably adorable in the adorably lovable "Penelope," a fairy-tale romance that's a perfect mix of Ricci's oddball sensibilities and her inherent sweetness.

The film further establishes the tremendous range of James McAvoy, proving that the co-star of such heavy dramas as "Atonement" and "The Last King of Scotland" is just as engaging as a leading man in a sunny comedy.

Adding to the fun is producer Reese Witherspoon popping up in a small role and clearly having a blast just hanging in the background as the story of Penelope the pig-faced girl plays out.

You could hardly find a more different role than the one Ricci played in her last release, "Black Snake Moan," in which she spent much of her time chained to a wall by Samuel L. Jackson, who was trying to mend her character's slutty ways.

Like a storybook of old, "Penelope" offers a pithy prologue establishing long-ago events and the repercussions they have in the present.

An ancestor in the patrician Wilhern family gravely wrongs a servant girl, bringing down a gypsy curse that all female heirs to the clan will be born with the face of a pig. The only cure to their affliction: To earn the love of one of their own.

Five generations pass with only male heirs, until Penelope (Ricci) is born to Jessica and Franklin Wilhern (Catherine O'Hara and Richard E. Grant). Horrified by her daughter's appearance, Jessica keeps the girl in hiding until adulthood, when packs of potential suitors that might lift the curse come calling — and just as quickly run screaming at their first glimpse of Penelope's snout.

One such suitor (Simon Woods) goes public with tales of a fanged pig creature at the Wilhern mansion. His story grabs the attention of Lemon (Peter Dinklage), a news photographer whose encounter with the Wilherns years earlier cost him an eye.

Lemon enlists the help of down-on-his-luck aristocrat Max (McAvoy) to pose as a suitor and obtain photos of the monster.

What follows is a smart, funny, endearing twist on "Beauty and the Beast," with Ricci and McAvoy showing boundless charm and chemistry as possible lovers whose secrets run much more than skin deep.

Witherspoon turns up as a saucy, Vespa-driving messenger who befriends Penelope when she goes on a "Red Riding Hood" quest into the big, bad real world. The two short, effervescent actresses could be sisters, Ricci's bubbly manner and intonations reflecting Witherspoon's own girly disposition.

The movie touches on current issues — paparazzi and celebrity culture — but this is a story out of time and place, unfolding in a bubble where a dwarf with an eye patch can stalk a girl with a pig's nose without attracting undue attention.

First-time director Mark Palansky and screenwriter Leslie Caveny, a TV sitcom veteran, spin a breathlessly paced little ditty that doesn't have an empty moment and offers a few pleasant surprises along the way.

One of the best comic actresses ever, O'Hara takes on a part that could have been a flat, tedious mom role but which she turns into a hilarious whirlwind of misguided motherhood. Nicely complementing O'Hara's bluster is Grant's matter-of-fact resignation that he's got a little piggy for a daughter.

"Penelope" also shows that filmmakers need to find more uses for Dinklage, the star of 2003's "The Station Agent" who, like O'Hara, takes what could have been a plain old heavy-with-a-heart character and makes him a sympathetic person.

Ricci's Penelope is such a sweetheart — yearning but realistic, cynical but hopeful — that anyone who stuck with her through even the beginnings of a conversation quickly would overlook her snout, which actually is more pug-nosed cute than bestial (Witherspoon rivals her for cuteness in one scene when she goes to a costume party dressed as a bee).

The whole beauty lies within thing is the movie's timeworn message, but it unfolds in such an original and unassuming fashion that "Penelope" feels springtime fresh.


"Penelope," a Summit Entertainment release, is rated PG for thematic elements, some innuendo and language. Running time: 90 minutes. Three and a half stars out of four.


___


Motion Picture Association of America rating definitions:


G — General audiences. All ages admitted.


PG — Parental guidance suggested. Some material may not be suitable for children.


PG-13 — Special parental guidance strongly suggested for children under 13. Some material may be inappropriate for young children.


R — Restricted. Under 17 requires accompanying parent or adult guardian.


NC-17 — No one under 17 admitted.

Reviews: 'Prof. Layton,' 'Endless Ocean'

http://entertainews.blogspot.com


By LOU KESTEN, Associated Press Writer


Video games are all about action: shooting aliens, slaying dragons, crashing cars. But the industry's focus on high-octane mayhem means a lot of other genres — romance, say, or comedy — are neglected. Imagine that Hollywood released nothing but Michael Bay films and you'll have some idea of the state of video-game storytelling.

Thankfully, game designers are starting to look beyond violence and explore different kinds of challenges. The success of Nintendo's Wii and DS has shown that games appeal to a lot of people beyond the hardcore crowd, and developers are looking for fresh ideas that will attract that newfound audience.

Nintendo has led the charge with lower-stress games like "Nintendogs" and "Brain Age." Activision's nonviolent "Guitar Hero" series has infiltrated the mass culture in a way that even a best-seller like "Halo 3" could never manage. And even the most trigger-happy gamer needs a change of pace every now and then.

_"Professor Layton and the Curious Village" (Nintendo, for the DS, $34.99): In the "curious village" of St. Mystere, no one seems to be able to give a straight answer. Everyone you meet wants you to solve a puzzle — a maze here, a math problem there, and just about every other sort of brainteaser you can imagine in between.

Professor Layton and his earnest assistant Luke drive to St. Mystere to help a rich family decode the will of an enigmatic baron. The challenges begin well before the guys can even take a look at the will; you can't even enter the town without solving a little visual puzzle. The puzzles range from easy to unexpectedly thorny, but you can buy hints that will help you crack all but the toughest nuts.

The beautiful animation, reminiscent of "The Triplets of Belleville," is worth watching even if you're eager to dig into the puzzles. With more than 100 challenges — and more to come through Nintendo's Wi-Fi service — there's enough to keep you busy through several long plane trips. If you're a puzzle fanatic, many of the brainteasers here will seem familiar, but the fresh presentation makes them feel brand-new. Three-and-a-half stars out of four.

_"Endless Ocean" (Nintendo, for the Wii, $29.99): A hardcore gamer diving into "Endless Ocean" might expect it to turn into "Jaws," "Open Water" or, heaven help us, "Into the Blue." But anyone looking for fast-paced action here is bound to be disappointed; it's one of the most laid-back console games ever released.

Your character is a scuba diver who's bumming around the fictional waters of Manoa Lai. Occasionally, a mysterious benefactor asks you to go underwater, perhaps to look for sunken artifacts or to escort another diver to a coral reef. You can take pictures of exotic fish for nature magazines, or you can frolic with dolphins and penguins. If you like, you can just swim around and take in all the lush scenery.

I actually dozed off the first time I played "Endless Ocean," and I don't mean that as a criticism. It's refreshing to come home on a wintry day and relax in its sun-soaked waters. Three stars.

_"Downstream Panic!" (Atari, for the PlayStation Portable, $29.95): "Panic!" isn't quite as mellow as "Endless Ocean," but it isn't as frenetic as its name suggests. It is an inventive puzzle game with echoes of 2006's "LocoRoco" and the classic "Lemmings," though it has a style all its own.

Each of the 80-plus levels is a sort of vertical maze, with a fishbowl or two on top and a shark-filled lake on the bottom. As the bowls begin pouring fish and water into the maze, your job is to alter the landscape so that the fish are guided safely into the one safe, shark-free zone of the lake.

You have a variety of tools — bombs to blow up parts of the land, plants to block the water flow, harpoons to take out evil piranha — but your resources are limited. You need to plan your strategy carefully before each level begins, and there's a lot of trial and error involved. And while the later stages do get insanely difficult, you'll feel unusually rewarded when you solve one. Three stars.

__

On the Net:

"Professor Layton and the Curious Village":

http://professorlaytonds/

"Endless Ocean":

http://www.endlessocean/


"Downstream Panic!":

http://www.atari/us/games/downstream_panic/psp